There is only one entrance into the Eclipse base and it is heavily guarded by Eclipse guards and Scrappers. It is a long trip, and as you travel you will see many different settlements, like Stone’s Echo, a Relic Ruin, and a Cauldron (MU). Follow the trail south of Barren Light, deep into the west. ![]() In his social media posts, Valve’s Burbank said those who had a Half-Life launch day CD and played the game on computers running at least Windows 2000 or newer would experience the bug.The information from Rayad’s Focus proved to be very useful as it gave Aloy the coordinates of the main Eclipse base in No Man's Land. “Back in the day the animations were in lockstep, but something happened over the years that caused them to get out of sync,” O’Dwyer said. O’Dwyer told IGN the tentacle scene ran into trouble at some stage over Half-Life’s time on Steam, although it’s hard to pin down exactly when all these years later. ![]() It seems the animations lined up as intended when Half-Life came out in 1998, but a post-launch update broke them. You can understand the developers wanting to stamp it out, even if it passed most Half-Life players by.ĭanny O’Dwyer, director and editor of the Half-Life: 25th Anniversary Documentary, provided some additional context on this Half-Life bug. It’s cool to see Valve fuss over bugs in a 25-year-old video game, but then this is Half-Life we’re talking about, and the bug in question was showcased in a documentary about its development. Here's how the famous Half-Life scene now looks, again courtesy of X/Twitter user has finally fixed this scene in today's Half-Life update /IDgnieZOVU- Vinícius Medeiros November 23, 2023 The sequence is slightly different but plays more closely to what the alpha maps ran when this was authored.” Triggering the animation on the door opening (some community mods did this with decompiled or recompiled versions of the maps) instead of when the player walks through the door ensures the player can't shoot the scientist before things start syncing. Any bsp difference could cause minor but annoying pathing and collision bugs. “That said, recompiling the map was creating a bunch of changes in the resulting binary space partitioning (remember, these maps were last compiled on a Windows 95/98 computer). "Fixed timing for the sequence where a tentacle grabs a scientist in Blast Pit," the patch notes said. But then this week, Valve issued a further update to Half-Life that finally squished the pesky bug. It’s made a little more glaring by the unfortunate voiceover from Valve developers who big-up the animation work as the bug is inadvertently shown to the viewer.įans thought that was that. Meanwhile, the bug appears in the accompanying Half-Life: 25th Anniversary Documentary during a sequence that shows the scene working properly during an early stage of development before shifting to release gameplay footage that includes the busted animations. “We’re going to have to fix these,” Casali said in the video. Fans also picked up on the fact that Valve designer Dario Casali had called out the bug in a video playthrough of Half-Life published earlier in November. When Half-Life’s 25th anniversary update launched November 20, fans expressed their disappointment that this long-standing bug had endured. The video below shows how the scene looked before it was fixed, courtesy of X/Twitter user is the difference between the versions of the scene? Human body is better aligned with alien arm?.- Bruno Gelb November 23, 2023 It's a dramatic, impactful scene, but if you looked closely, you could see that the animations of the tentacle alien and the scientist were out of sync, which caused the tentacle to appear as if it was dragging the scientist away without actually touching him. The bug occurred within a famous scene from chapter six, called Blast Pit, in which an alien tentacle crashes through a glass screen, knocks a scientist to the floor, then proceeds to drag him out of the room and into its terrifying clutches.
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